The Lonely Windmill - Unreal Engine 5 - Ghibli Style Art

My 2nd attempt to create Ghibli-style art using Unreal Engine 5. The windmill (if you can call it that) structure is inspired by the shape of a vintage coffee grinder, I intend to make it has some element of whimsical, it might not be practical but it's fun to look at. UE5 is fun to learn & I intend to make more of this style.

Unreal Engine 5 Render

The hill/ground is sculpted in Zbrush then the height map is baked to be imported as a displacement map in UE5 landscape.

The hill/ground is sculpted in Zbrush then the height map is baked to be imported as a displacement map in UE5 landscape.

Props with animation are added

Props with animation are added

Building are modeled & animated in Maya, all textures are tiling & adjust in material editor

Building are modeled & animated in Maya, all textures are tiling & adjust in material editor

Tree with foliage using stylized shader

Tree with foliage using stylized shader